When a user clicks edit on a record in FarCry 7 (latest version), FarCry runs afterSave(). This has been causing all sorts of issues (both performance and duplicate record saving problems) where we use afterSave() in types (since it’s not supposed to run afterSave until actually done saving the record).
This has been a showstopper issue for us. We’ve tried to track down the code in core, but so far have been unsuccessful. Any suggestions?
With this code, there is no log entry written when clicking “Edit” on the objectadmin grid, and after I click “Complete” to save the object there is a single entry in the log. The same thing happens when I click “Edit” from the object overview dialog.
Do you have any code you can share or a .cfc that can reproduce the issue?
Yeah, sorry. We’ve been in the middle of a large launch the past couple weeks (getting very little sleep). For the moment, I put a little hack in to prevent the problem I was having. I’ll come back to this shortly.